

Of course, on higher difficulties these aren't all available. Oh, and high Agility, to dodge in melee combat. High Strength (so you can lug about everything and use Heavy armour),Īnd that's about it. High Maintenance skill (so your French-Epstein-modified weapons don't break), High Standard skill (to take advantage of all that convenient pistol ammo), Route to winning (as far as I'm concerned): Officially, OSA is a research branch of the UNN, but rumours claim that it also acts as UNN’s black ops. The OSA is a newer branch of the UNN, grounded in the newly established Psionic Disciplines, and already has acquired a rather dark reputation as a group of spooks. The key is to make best use of your ammo = get high weapon skill and the RIGHT ammo for a situation, instead of peppering a hybrid with Standard ammo when you've got Standard Weapon skill 1. The OSA (or rarely O.S.A.) is one of the principal organizations in System Shock 2. I NEVER have to buy anything in Shock 2, so I end up with something like 3000 nanites on Easy difficulty. Viral Prolif is great for dealing with swarms.

I like splattering spider against the walls inside the Many. Result is I can use Shotgun and Pistol ammo to full advantage, and grenades too, when I get Heavy skill and the GL. I always have Standard 3 or higher when I find the shotgun, provided I'm playing Navy or Marine.
